Proposal: Metalworking rework. |
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Difficulty (add when combining) |
Properties |
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Base metal making: |
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Material |
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Iron: |
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2x Iron Ore Nugget |
Smelting Baselvl 3 |
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Iron |
0 |
- |
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Steel: |
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3x Iron Ore Nugget |
Smelting Baselvl 6 |
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Steel |
4 |
Weapon gets +1 damage |
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Enchanted Iron |
8 |
Weapon gets +1 enhancement |
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Base metal ingot enchanting: |
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Enchanted Steel |
12 |
Weapon gets +1 enhancement, +1
damage |
Iron: 4 |
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Quality |
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Steel: 6 |
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Normal |
0 |
- |
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Masterwork |
4 |
Weight 80%, +1 attackbonus |
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Weapon Type |
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Normal Iron: Requires Hickory shaft |
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Bullet |
0 |
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Masterwork Iron/Normal Steel:
Requires Oak shaft |
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Dart |
0 |
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Masterwork Steel: Requires Mahogany
shaft |
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Shuriken |
2 |
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Throwing Axe |
1 |
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Example: To make a masterwork steel
dwarven waraxe: |
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Kukri |
1 |
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Steel (4) + Masterwork (4) + Waraxe
(3) = 11 difficulty |
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Sickle |
1 |
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Spear |
0 |
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To make a sonic enchanted iron
rapier: |
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Dagger |
0 |
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Enchanted iron (8) + Rapier (2) = 10
on weapon |
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Light Hammer |
0 |
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Sonic (2) + Weapon (10) = 12 on
enchant |
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Kama |
1 |
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Handaxe |
1 |
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Comparison: Enchanting currently has
14 as the most difficult weapon |
Light Flail |
1 |
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Smithing has 12 as the difficulty on
iron weapons |
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Scythe |
2 |
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Scimitar |
2 |
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Mace |
1 |
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Morningstar |
2 |
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Halberd |
2 |
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Shortsword |
1 |
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Battleaxe |
2 |
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Warhammer |
3 |
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Rapier |
2 |
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Heavy Flail |
3 |
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Katana |
3 |
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Dire Mace |
3 |
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Longsword |
2 |
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Double Axe |
3 |
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Greataxe |
3 |
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Bastardsword |
2 |
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Two-Bladed Sword |
3 |
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Greatsword |
3 |
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Dwarven Waraxe |
3 |
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Total:
31 weapons, x2 qualities, x4 materials = 248 possible recipies |
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Note:
Bows, Xbows, Clubs, Quarterstaves, Spears, slings and whips are not
metalworked. |
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Bows,
Xbows, quarterstaves, spears, clubs -> Woodworking |
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Sling /
whip -> Tailoring |
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