Proposal: Metalworking rework.
Difficulty (add when combining) Properties Base metal making:
Material Iron:  2x Iron Ore Nugget Smelting Baselvl 3
Iron 0 - Steel: 3x Iron Ore Nugget Smelting Baselvl 6
Steel 4 Weapon gets +1 damage
Enchanted Iron 8 Weapon gets +1 enhancement Base metal ingot enchanting:
Enchanted Steel 12 Weapon gets +1 enhancement, +1 damage Iron: 4
Quality Steel: 6
Normal 0 -
Masterwork 4 Weight 80%, +1 attackbonus
Weapon Type Normal Iron: Requires Hickory shaft
Bullet 0 Masterwork Iron/Normal Steel: Requires Oak shaft
Dart 0 Masterwork Steel: Requires Mahogany shaft
Shuriken 2
Throwing Axe 1 Example: To make a masterwork steel dwarven waraxe:
Kukri 1 Steel (4) + Masterwork (4) + Waraxe (3) = 11 difficulty
Sickle 1
Spear 0 To make a sonic enchanted iron rapier:
Dagger 0 Enchanted iron (8) + Rapier (2) = 10 on weapon
Light Hammer 0 Sonic (2) + Weapon (10) = 12 on enchant
Kama 1
Handaxe 1 Comparison: Enchanting currently has 14 as the most difficult weapon
Light Flail 1 Smithing has 12 as the difficulty on iron weapons
Scythe 2
Scimitar 2
Mace 1
Morningstar 2
Halberd 2
Shortsword 1
Battleaxe 2
Warhammer 3
Rapier 2
Heavy Flail 3
Katana 3
Dire Mace 3
Longsword 2
Double Axe 3
Greataxe 3
Bastardsword 2
Two-Bladed Sword 3
Greatsword 3
Dwarven Waraxe 3
Total: 31 weapons, x2 qualities, x4 materials = 248 possible recipies
Note: Bows, Xbows, Clubs, Quarterstaves, Spears, slings and whips are not metalworked.
Bows, Xbows, quarterstaves, spears, clubs -> Woodworking
Sling / whip -> Tailoring